Archive for January, 2004

More Fantasy Zone

Fixed up the tile layers and got the palette working correctly (actually, it was more of a problem with not decoding the graphics properly and then applying some offsets - but it’s working fine now). I’ll have a look at sprites if I get some more time and then look at tidying the mess up and optimising and adding more games, yadda, yadda, etc. Click more for some screenshots.

Continue reading ‘More Fantasy Zone’

Fantasy Zone

Had a bit of spare time and decided to look at this. Don’t get excited though - my time is very limited and my ability probably doesn’t stretch this far. :)

Currently sound and inputs work fine. The ROM/RAM check is fine (ROM check fails in the current MAME driver due to patching). Sprites are unemulated - the background and foreground layers have some issues which I haven’t attempted to resolve yet and the colours are just wrong - appears to be the palette - I think.

Here are some screenshots anyway. The second shot here has the palette sort of working (I can “make” it work for the text layer - but that still doesn’t get the other layers sorted - and it is wrong).

As I said this may or may not get worked on. It may or may not support more System16 games - I can’t be any more precise than that at this stage. :)

What I’ve been upto…